API ReferenceFacepunch.ActionGraphs
public class Facepunch.ActionGraphs.InputDefinition
Describes an input of a node.
Constructors
Showing 2 constructors
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Methods
Showing 7 methods
public virtual Facepunch.ActionGraphs.InputDefinition <Clone>$()
public void Deconstruct(string Name, System.Type Type, Facepunch.ActionGraphs.InputFlags Flags, Facepunch.ActionGraphs.DisplayInfo Display, System.Collections.Generic.IReadOnlySet`1<string> UsedBy, object Default, System.Collections.Generic.IReadOnlyCollection`1<System.Attribute> Attributes)
public static Facepunch.ActionGraphs.InputDefinition Missing(string name)
public static Facepunch.ActionGraphs.InputDefinition PrimarySignal(string title = Run, string description = Triggers the execution of this node.)
Parameters
title: Default: Rundescription: Default: Triggers the execution of this node.
protected virtual bool PrintMembers(System.Text.StringBuilder builder)
public static Facepunch.ActionGraphs.InputDefinition SecondarySignal(string name, string title = null, string description = Triggers the execution of this node.)
Parameters
title: Default: nulldescription: Default: Triggers the execution of this node.
public static Facepunch.ActionGraphs.InputDefinition Target(System.Type type, object defaultValue = null, string title = Target, string description = Object to call the method on.)
Parameters
defaultValue: Default: nulltitle: Default: Targetdescription: Default: Object to call the method on.
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Properties
Showing 17 properties
public bool Facepunch.ActionGraphs.InputDefinition.AllowCaching { get; set; }
public virtual sealed System.Collections.Generic.IReadOnlyCollection`1<System.Attribute> Facepunch.ActionGraphs.InputDefinition.Attributes { get; set; }
public object Facepunch.ActionGraphs.InputDefinition.Default { get; set; }
If `Facepunch.ActionGraphs.InputDefinition.IsRequired` is false, this value will be used when no value is provided.
public virtual sealed Facepunch.ActionGraphs.DisplayInfo Facepunch.ActionGraphs.InputDefinition.Display { get; set; }
Optional title and description of the input.
public System.Type Facepunch.ActionGraphs.InputDefinition.ElementType { get; set; }
For array input types, the type of an element of the array.
protected virtual System.Type Facepunch.ActionGraphs.InputDefinition.EqualityContract { get; set; }
public Facepunch.ActionGraphs.InputFlags Facepunch.ActionGraphs.InputDefinition.Flags { get; set; }
public bool Facepunch.ActionGraphs.InputDefinition.IsArray { get; set; }
If true, this input accepts an array of values. Each element can be connected to a different output.
public virtual sealed bool Facepunch.ActionGraphs.InputDefinition.IsMissing { get; set; }
public bool Facepunch.ActionGraphs.InputDefinition.IsNotAlwaysAccessed { get; set; }
public bool Facepunch.ActionGraphs.InputDefinition.IsPrimarySignal { get; set; }
public virtual sealed bool Facepunch.ActionGraphs.InputDefinition.IsRequired { get; set; }
public bool Facepunch.ActionGraphs.InputDefinition.IsSignal { get; set; }
If true, this input receives a signal that will cause the parent node to act.
public bool Facepunch.ActionGraphs.InputDefinition.IsTarget { get; set; }
public virtual sealed string Facepunch.ActionGraphs.InputDefinition.Name { get; set; }
Name used to reference this input.
public virtual sealed System.Type Facepunch.ActionGraphs.InputDefinition.Type { get; set; }
What type is accepted in this input. For input signals, this will be `Facepunch.ActionGraphs.Signal`.
public System.Collections.Generic.IReadOnlySet`1<string> Facepunch.ActionGraphs.InputDefinition.UsedBy { get; set; }
Input signals that use this input.
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Metadata
| Field | Value |
|---|---|
| Namespace | Facepunch.ActionGraphs |
| Type | class |
| Assembly | Facepunch.ActionGraphs |
| Doc ID | T:Facepunch.ActionGraphs.InputDefinition |